lunes, 17 de septiembre de 2007

Puerco Araña

SeudoCódigo:

//tronco

Push;

Cilindro (radio=2, largo=7);

Pop;

//cabeza

Push;

Translate(0,0,3.5);

Esfera (radio=2);

//trompa

Push;

Translatef(0,-0.5,1.75);

Cilindro (radio=0.5, largo=0.7);

Pop;

//orejas

Push;

Rotate(-90,0,1,0);

Rotate(-45,1,0,0);

Translate(0.0f,0.3f,2.0f);

Cono(radio=0.5,altura=1);

Pop:

Push;

Rotate(90,0,1,0);

Rotate(-45,1,0,0);

Translate(0.0f,0.3f,2.0f);

Cono(radio=0.5,altura=1);

Pop;

//ojos

Push;

Translate(-1,0.6,2);

Esfera(radio=0.5);

Pop:

Push;

Translate(1,0.6,2);

Esfera(radio=0.5);

Pop;

Pop;

//cola

Push;

Translate(0.0f,1.2f,-6.2f);

Rotate(40,1,0,0);

Cilindro (radio= 0.2,largo=1);

Pop;

//Patas delanteras

Push;

Translate(-1.0f,-1.5f,0.0f);

Rotate(90,1,0,0);

Cilindro (Radio= 0.7,Largo=2);

Push;

Translatef(0.0f,0.0f,2.0f);

Cilindro (radio= 0.4,Largo=1);

Pop;

Pop;

Push;

Translate(1.0f,-1.5f,0.0f);

Rotate(90,1,0,0);

Cilindro (Radio= 0.7,Largo=2);

Push;

Translatef(0.0f,0.0f,2.0f);

Cilindro (radio= 0.4,Largo=1);

Pop;

Pop

//patas traseras

Push;

Translate(1.0f,-1.5f,-4.0f);

Rotate(135,1,0,0);

Cilindro(radio= 0.7,largo=2.1213);

Push;

Translate(0.0f,-0.7f,2.5213f);

Rotate(-90,1,0,0);

Cilindror(radio= 0.4,largo=2.1142);

Pop;

Pop;

Push;

Translate(-1.0f,-1.5f,-4.0f);

Rotate(135,1,0,0);

Cilindro(radio= 0.7,largo=2.1213);

Push;

Translate(0.0f,-0.7f,2.5213f);

Rotate(-90,1,0,0);

Cilindror(radio= 0.4,largo=2.1142);

Pop;

Pop;

Imagen Terminado

Código en C++; //tiene funciones de teclado para mover y hacercar la imagen en 3d

#include "glut.h"


float angleX = 0.0f;
float angleY = 0.0f;
float angleZ = 0.0f;
float transZ = -10.0f;
int proOr=0;
float al,an,pro;
GLint venAncho=600;
GLint venAlto=600;
void puerco_araña();
void reshape(int width, int height);
void keyboard(unsigned char key, int x, int y);
int main(int argc, char **argv) {
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowPosition(20,20);
glutInitWindowSize( 600, 600);
glClearColor(0,0,0,0);
glEnable(GL_DEPTH_TEST);
glutCreateWindow("Puerco Araña");
glutDisplayFunc(puerco_araña);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutIdleFunc(puerco_araña);
glutMainLoop();
return 0;
}
void puerco_araña(void){
GLUquadricObj *qobj;
qobj = gluNewQuadric ();
gluQuadricDrawStyle(qobj,GLU_FILL);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if(proOr==1){
glRotatef(90,0,1,0);
glTranslatef(0,0,15);
}
else {
glMatrixMode(GL_PROJECTION);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
glTranslatef(0.0f, 0.0f, transZ);
glRotatef(angleX, 1.0f, 0.0f, 0.0f);
glRotatef(angleY, 0.0f, 1.0f, 0.0f);
glRotatef(angleZ, 0.0f, 0.0f, 1.0f);
glPushMatrix();
//tronco
glPushMatrix();
glTranslatef(0,0,-5.5f);
glColor3f(0.6f,0.0f,0.0f);
gluCylinder(qobj, 2, 2,7, 20, 20);
glPopMatrix();
//cabeza
glPushMatrix();
glTranslatef(0,0,3.5f);
glColor3f(0.0f,0.6f,0.2f);
glutSolidSphere(2,20,20);
//trompa
glPushMatrix();
glColor3f(0.6f,0.0f,0.0f);
glTranslatef(0.0f,-0.5f,1.75f);
gluCylinder(qobj, 0.5,0.5,0.75, 20, 20);
glPopMatrix();
//orejas
glPushMatrix();
glColor3f(0.0f,0.0f,0.9f);
glRotatef(-90,0,1,0);
glRotatef(-45,1,0,0);
glTranslatef(0.0f,0.3f,2.0f);
glutSolidCone (0.5, 1, 20, 20);
glPopMatrix();
glPushMatrix();
glColor3f(0.0f,0.0f,0.9f);
glRotatef(90,0,1,0);
glRotatef(-45,1,0,0);
glTranslatef(0.0f,0.3f,2.0f);
glutSolidCone (0.5, 1, 20, 20);
glPopMatrix();
//ojos
glPushMatrix();
glTranslatef(-1,0.6,2);
glColor3f(0.0f,0.9f,0.0f);
glutSolidSphere(0.5f,20,20);
glPopMatrix();
glPushMatrix();
glTranslatef(1,0.6,2);
glColor3f(0.0f,0.9f,0.0f);
glutSolidSphere(0.5f,20,20);
glPopMatrix();
glPopMatrix();
//cola
glPushMatrix();
glColor3f(0.6f,0.2f,0.9f);
glTranslatef(0.0f,1.2f,-6.2f);
glRotatef(40,1,0,0);
gluCylinder(qobj, 0.2,0.2,1,20,20);
glPopMatrix();
//patas delanteras
glPushMatrix();
glColor3f(0.6f,0.9f,0.2f);
glTranslatef(-1.0f,-1.5f,0.0f);
glRotatef(90,1,0,0);
gluCylinder(qobj, 0.7,0.7,2,20,20);
glPushMatrix();
glColor3f(0.0f,0.9f,0.9f);
glTranslatef(0.0f,0.0f,2.0f);
gluCylinder(qobj, 0.4,0.4,1,20,20);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glColor3f(0.6f,0.9f,0.2f);
glTranslatef(1.0f,-1.5f,0.0f);
glRotatef(90,1,0,0);
gluCylinder(qobj, 0.7,0.7,2,20,20);
glPushMatrix();
glColor3f(0.0f,0.9f,0.9f);
glTranslatef(0.0f,0.0f,2.0f);
gluCylinder(qobj, 0.4,0.4,1,20,20);
glPopMatrix();
glPopMatrix();
//patas traseras
glPushMatrix();
glColor3f(0.6f,0.9f,0.2f);
glTranslatef(1.0f,-1.5f,-4.0f);
glRotatef(135,1,0,0);
gluCylinder(qobj, 0.7,0.7,2.1213f,20,20);
glPushMatrix();
glColor3f(0.0f,0.1f,0.9f);
glTranslatef(0.0f,-0.7f,2.5213f);
glRotatef(-90,1,0,0);
gluCylinder(qobj, 0.4,0.4,2.1142,20,20);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glColor3f(0.6f,0.9f,0.2f);
glTranslatef(-1.0f,-1.5f,-4.0f);
glRotatef(135,1,0,0);
gluCylinder(qobj, 0.7,0.7,2.1213f,20,20);
glPushMatrix();
glColor3f(0.0f,0.1f,0.9f);
glTranslatef(0.0f,-0.7f,2.5213f);
glRotatef(-90,1,0,0);
gluCylinder(qobj, 0.4,0.4,2.1142,20,20);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}

void reshape(int width, int height){
glViewport(0, 0, width, height);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
if(proOr!=2)
glOrtho(-20, 20, -20, 20, -50, 50);
if(proOr==2)
gluPerspective(90, (GLfloat) width/(GLfloat) height,2.0, 70.0);
glMatrixMode (GL_MODELVIEW);
venAncho = width;
venAlto = height;
}

void keyboard(unsigned char key, int x, int y){
switch(key)
{
case 27:
exit(0);
case 'w':
angleX += 1.0f;
break;
case 'W':
angleX -= 1.0f;
break;
case 's':
angleZ += 1.0f;
break;
case 'S':
angleZ -= 1.0f;
break;
case 'a':
angleY += 1.0f;
break;
case 'A':
angleY -= 1.0f;
break;
case 'z':
transZ += 0.1f;
break;
case 'Z':
transZ -= 0.1f;
break;
case '1':
proOr=1;
break;
case '2':
proOr=0;
break;
case '3':
proOr=2;
break;
default:
break;
}
}

lunes, 10 de septiembre de 2007

Modelado Jerarquico

Imagen de la hormiga ya modelada en visual c++ con openGL


Còdigo en c++:

Libreria que dibuja un cubo dimensiones pasadas por parametros lo alto, ancho y profundidad:

#include "glut.h"



void drawCube(float A,float B,float C){

float ancho=A/2;

float alto=B/2;

float prof=C/2;



//Caras del cubo

//frontal

glBegin(GL_QUADS);

glVertex3f(-ancho,-alto,prof);

glVertex3f(ancho,-alto,prof);

glVertex3f(ancho,alto,prof);

glVertex3f(-ancho,alto,prof);

glEnd();



glBegin(GL_QUADS); //cara trasera

glVertex3f( ancho, -alto, -prof);

glVertex3f(-ancho, -alto, -prof);

glVertex3f(-ancho, alto, -prof);

glVertex3f( ancho, alto, -prof);

glEnd();



glBegin(GL_QUADS); //cara lateral izq

glVertex3f(-ancho,-alto, -prof);

glVertex3f(-ancho,-alto, prof);

glVertex3f(-ancho, alto, prof);

glVertex3f(-ancho, alto, -prof);

glEnd();



glBegin(GL_QUADS); //cara lateral dcha

glVertex3f(ancho, -alto, prof);

glVertex3f(ancho, -alto, -prof);

glVertex3f(ancho, alto, -prof);

glVertex3f(ancho, alto, prof);

glEnd();



glBegin(GL_QUADS); //cara arriba

glVertex3f(-ancho, alto, prof);

glVertex3f( ancho, alto, prof);

glVertex3f( ancho, alto, -prof);

glVertex3f(-ancho, alto, -prof);

glEnd();



glBegin(GL_QUADS); //cara abajo

glVertex3f( ancho,-alto, -prof);

glVertex3f( ancho,-alto, prof);

glVertex3f(-ancho,-alto, prof);

glVertex3f(-ancho,-alto, -prof);

glEnd();

}

Codigo del programa principal que contiene el "main":

#include

#include "glut.h"

#include "Cubo.h"



using namespace std;



float angleX = 0.0f;

float angleY = 0.0f;

float angleZ = 0.0f;

float transZ = -10.0f;



float al,an,pro;

GLint venAncho=600;

GLint venAlto=600;

void humanoide();

void reshape(int width, int height);

void keyboard(unsigned char key, int x, int y);

int main(int argc, char **argv) {

cout<<"dimensiones del cubo\nAlto: ";

cin>>al;

cout<<"Ancho: ";

cin >>an;

cout<<"Profundidad: ";

cin>>pro;

glutInit(&argc,argv);

glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

glutInitWindowPosition(20,20);

glutInitWindowSize( 600, 600);

glClearColor(0,0,0,0);

glEnable(GL_DEPTH_TEST);

glutCreateWindow("Humanoide");

glutDisplayFunc(humanoide);

glutReshapeFunc(reshape);

glutKeyboardFunc(keyboard);

glutIdleFunc(humanoide);

glutMainLoop();

return 0;

}

void humanoide(void){

glClear(GL_COLOR_BUFFER_BIT);

glMatrixMode(GL_PROJECTION);

glMatrixMode(GL_MODELVIEW);

glLoadIdentity();

glMatrixMode(GL_MODELVIEW);

glLoadIdentity();

glPushMatrix();

glTranslatef(0.0f, 0.0f, transZ);

glRotatef(angleX, 1.0f, 0.0f, 0.0f);

glRotatef(angleY, 0.0f, 1.0f, 0.0f);

glRotatef(angleZ, 0.0f, 0.0f, 1.0f);



//Tronco

glTranslatef(0.0f,4,0.0f);

glPushMatrix();

glColor4f(0.0f,0.0f,2.0f,1.0f);

glScalef(3,2,2);

drawCube(an,al,pro);

glPopMatrix();



//cabeza

glPushMatrix();

glColor4f(0.0f,1.0f,.0f,1.0f);

glTranslatef(0.0f,1.5*al,0.0f);

drawCube(an,al,pro);

glPopMatrix();



//cintura

glPushMatrix();

glColor4f(0.0f,0.9f,0.5f,1.0f);

glScalef(1,1.5,1);

glTranslatef(0.0f,-(7*al)/6,0.0f);

drawCube(an,al,pro);

glPopMatrix();



//pata IZQ 1

glPushMatrix();

glColor4f(1.0f,2.0f,0.0f,1.0f);

glRotatef(30.0f,0.0f,1.0f, 0.0f);

glRotatef(-10.0f,0.0f,0.0f, 1.0f);

glScalef(2,0.5,0.5);

glTranslatef(-1.2*an,1.3*al,-2.5*pro);

drawCube(an,al,pro);

glPushMatrix();

glScalef(0.5f,2,2);

glRotatef(-70.0f,0.0f,1.0f, 0.0f);

glScalef(2.5,0.5,0.5);

glTranslatef(-0.73*an,0*al,2.4*pro);

drawCube(an,al,pro);

glPushMatrix();

glScalef(1/2.5,2,2);

glRotatef(20.0f,0.0f,1.0f, 0.0f);

glScalef(1,0.5,0.5);

glTranslatef(-1.8*an,0.0f,-0.8*pro);

drawCube(an,al,pro);

glPopMatrix();

glPopMatrix();

glPopMatrix();



//pata IZQ 2

glPushMatrix();

glColor4f(1.0f,2.0f,0.0f,1.0f);

glRotatef(30.0f,0.0f,1.0f, 0.0f);

glScalef(2,0.5,0.5);

glTranslatef(-1.2*an,0.0,-2.5*pro);

drawCube(an,al,pro);

glPushMatrix();

glScalef(0.5f,2,2);

glRotatef(-70.0f,0.0f,1.0f, 0.0f);

glScalef(2.5,0.5,0.5);

glTranslatef(-0.73*an,0*al,2.4*pro);

drawCube(an,al,pro);

glPushMatrix();

glScalef(1/2.5,2,2);

glRotatef(20.0f,0.0f,1.0f, 0.0f);

glScalef(1,0.5,0.5);

glTranslatef(-1.8*an,0.0f,-0.8*pro);

drawCube(an,al,pro);

glPopMatrix();

glPopMatrix();

glPopMatrix();



//pata IZQ 3

glPushMatrix();

glColor4f(1.0f,2.0f,0.0f,1.0f);

glRotatef(30.0f,0.0f,1.0f, 0.0f);

glRotatef(10.0f,0.0f,0.0f, 1.0f);

glScalef(2,0.5,0.5);

glTranslatef(-1.2*an,-1.3*al,-2.5*pro);

drawCube(an,al,pro);

glPushMatrix();

glScalef(0.5f,2,2);

glRotatef(-70.0f,0.0f,1.0f, 0.0f);

glScalef(2.5,0.5,0.5);

glTranslatef(-0.73*an,0*al,2.4*pro);

drawCube(an,al,pro);

glPushMatrix();

glScalef(1/2.5,2,2);

glRotatef(20.0f,0.0f,1.0f, 0.0f);

glScalef(1,0.5,0.5);

glTranslatef(-1.8*an,0.0f,-0.8*pro);

drawCube(an,al,pro);

glPopMatrix();

glPopMatrix();

glPopMatrix();





//pata der 1

glPushMatrix();

glColor4f(1.0f,2.0f,0.0f,1.0f);

glRotatef(-30.0f,0.0f,1.0f, 0.0f);

glRotatef(10.0f,0.0f,0.0f, 1.0f);

glScalef(2,0.5,0.5);

glTranslatef(1.2*an,1.3*al,-2.5*pro);

drawCube(an,al,pro);

glPushMatrix();

glScalef(0.5f,2,2);

glRotatef(70.0f,0.0f,1.0f, 0.0f);

glScalef(2.5,0.5,0.5);

glTranslatef(0.73*an,0*al,2.4*pro);

drawCube(an,al,pro);

glPushMatrix();

glScalef(1/2.5,2,2);

glRotatef(-20.0f,0.0f,1.0f, 0.0f);

glScalef(1,0.5,0.5);

glTranslatef(1.8*an,0.0f,-0.8*pro);

drawCube(an,al,pro);

glPopMatrix();

glPopMatrix();

glPopMatrix();



//pata der 2

glPushMatrix();

glColor4f(1.0f,2.0f,0.0f,1.0f);

glRotatef(-30.0f,0.0f,1.0f, 0.0f);

glScalef(2,0.5,0.5);

glTranslatef(1.2*an,0.0,-2.5*pro);

drawCube(an,al,pro);

glPushMatrix();

glScalef(0.5f,2,2);

glRotatef(70.0f,0.0f,1.0f, 0.0f);

glScalef(2.5,0.5,0.5);

glTranslatef(0.73*an,0*al,2.4*pro);

drawCube(an,al,pro);

glPushMatrix();

glScalef(1/2.5,2,2);

glRotatef(-20.0f,0.0f,1.0f, 0.0f);

glScalef(1,0.5,0.5);

glTranslatef(1.8*an,0.0f,-0.8*pro);

drawCube(an,al,pro);

glPopMatrix();

glPopMatrix();

glPopMatrix();



//pata der 3

glPushMatrix();

glColor4f(1.0f,2.0f,0.0f,1.0f);

glRotatef(-30.0f,0.0f,1.0f, 0.0f);

glRotatef(-10.0f,0.0f,0.0f, 1.0f);

glScalef(2,0.5,0.5);

glTranslatef(1.2*an,-1.3*al,-2.5*pro);

drawCube(an,al,pro);

glPushMatrix();

glScalef(0.5f,2,2);

glRotatef(70.0f,0.0f,1.0f, 0.0f);

glScalef(2.5,0.5,0.5);

glTranslatef(0.73*an,0*al,2.4*pro);

drawCube(an,al,pro);

glPushMatrix();

glScalef(1/2.5,2,2);

glRotatef(-20.0f,0.0f,1.0f, 0.0f);

glScalef(1,0.5,0.5);

glTranslatef(1.8*an,0.0f,-0.8*pro);

drawCube(an,al,pro);

glPopMatrix();

glPopMatrix();

glPopMatrix();



//cola

glPushMatrix();

glColor4f(1.0f,0.0f,0.5f,0.9f);

glScalef(4,4,4);

glTranslatef(0.0f,-1.125*al,0.0f);

drawCube(an,al,pro);

glPopMatrix();



glPopMatrix();

glutSwapBuffers();

}



void reshape(int width, int height){

glViewport(0, 0, width, height);

glMatrixMode(GL_PROJECTION);

glLoadIdentity();

glOrtho(-10,10,-10,10, 0.1, 20);

glMatrixMode(GL_MODELVIEW);

venAncho = width;

venAlto = height;

}



void keyboard(unsigned char key, int x, int y){

switch(key)

{

case 27:

exit(0);

case 'w':

angleX += 1.0f;

break;

case 'W':

angleX -= 1.0f;

break;

case 's':

angleZ += 1.0f;

break;

case 'S':

angleZ -= 1.0f;

break;

case 'a':

angleY += 1.0f;

break;

case 'A':

angleY -= 1.0f;

break;

case 'z':

transZ += 0.1f;

break;

case 'Z':

transZ -= 0.1f;

break;

default:

break;

}

}

domingo, 2 de septiembre de 2007

ESTRUCTURAS ALGEBRAICAS (TAREA 2)




REFERENCIAS:
http://carreras.frba.utn.edu.ar/civil/mef/FEMmatrices2.pdf
http://www.ing.unrc.edu.ar/publicaciones/doc_de_trabajo/archivos/estructuras_algebraicas.doc